//
// Created by RainbowSea on 2025/7/1.
//

#include <iostream>
#include "YaXue.h"
using namespace std;

int main(){

    //初始血量，需要压血的血线
    YaXue obj(104316,10431);

    //怪物造成的伤害值
    vector<uint64_t> vec = {366225,422582};
    obj.setAttackVec(vec);

    //可以加盾的数值
    vec = {643178};
    obj.setShieldVec(vec);

    //可以回血的数值，回百分之20的血的道具
    vec = {104316/5};
    obj.setBloodReturningVec(vec);
    obj.run();

    return 0;
}